setStats(char) | | 0% | | n/a | 1 | 1 | 7 | 7 | 1 | 1 |
GenerateTextureFrames(char) | | 0% | | 0% | 2 | 2 | 5 | 5 | 1 | 1 |
setLane(Lane[], int) | | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
ChooseBoat(char) | | 0% | | n/a | 1 | 1 | 5 | 5 | 1 | 1 |
applyPenalty(float) | | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
ChooseBoat(int) | | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
setTextureFrames(Texture[]) | | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
getX() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getY() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
setFinished(boolean) | | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
getHeight() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getCurrentSpeed() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getManeuverability() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getAcceleration() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getRobustness() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getDurability() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getMaxSpeed() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getTiredness() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getPenalty() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
IncreaseSpeed() | | 92% | | 75% | 1 | 3 | 1 | 6 | 0 | 1 |
AdvanceTextureFrame() | | 91% | | 50% | 1 | 2 | 0 | 3 | 0 | 1 |
CheckCollisions(int) | | 100% | | 83% | 2 | 7 | 0 | 14 | 0 | 1 |
Boat(float, int, int, Lane[], int, String) | | 100% | | n/a | 0 | 1 | 0 | 22 | 0 | 1 |
Reset() | | 100% | | n/a | 0 | 1 | 0 | 10 | 0 | 1 |
SteerRight() | | 100% | | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
CheckIfInLane() | | 100% | | 100% | 0 | 3 | 0 | 2 | 0 | 1 |
SteerLeft() | | 100% | | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
MoveForward() | | 100% | | 50% | 1 | 2 | 0 | 6 | 0 | 1 |
ApplyDamage(int) | | 100% | | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
UpdateFastestTime(float) | | 100% | | 75% | 1 | 3 | 0 | 3 | 0 | 1 |
IncreaseTiredness() | | 100% | | 100% | 0 | 2 | 0 | 2 | 0 | 1 |
DecreaseTiredness() | | 100% | | 100% | 0 | 2 | 0 | 2 | 0 | 1 |
setStats(float, int, float, float) | | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
DecreaseSpeed() | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getProgress(int) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
static {...} | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
ResetFastestLegTime() | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setTexture(Texture) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getFastestTime() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getName() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
finished() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |