setStats(char) |  | 0% | | n/a | 1 | 1 | 7 | 7 | 1 | 1 |
GenerateTextureFrames(char) |  | 0% |  | 0% | 2 | 2 | 5 | 5 | 1 | 1 |
setLane(Lane[], int) |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
ChooseBoat(char) |  | 0% | | n/a | 1 | 1 | 5 | 5 | 1 | 1 |
applyPenalty(float) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
ChooseBoat(int) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
setTextureFrames(Texture[]) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
getX() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getY() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
setFinished(boolean) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
getHeight() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getCurrentSpeed() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getManeuverability() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getAcceleration() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getRobustness() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getDurability() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getMaxSpeed() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getTiredness() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getPenalty() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
IncreaseSpeed() |   | 92% |   | 75% | 1 | 3 | 1 | 6 | 0 | 1 |
AdvanceTextureFrame() |   | 91% |   | 50% | 1 | 2 | 0 | 3 | 0 | 1 |
CheckCollisions(int) |  | 100% |   | 83% | 2 | 7 | 0 | 14 | 0 | 1 |
Boat(float, int, int, Lane[], int, String) |  | 100% | | n/a | 0 | 1 | 0 | 22 | 0 | 1 |
Reset() |  | 100% | | n/a | 0 | 1 | 0 | 10 | 0 | 1 |
SteerRight() |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
CheckIfInLane() |  | 100% |  | 100% | 0 | 3 | 0 | 2 | 0 | 1 |
SteerLeft() |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
MoveForward() |  | 100% |   | 50% | 1 | 2 | 0 | 6 | 0 | 1 |
ApplyDamage(int) |  | 100% |  | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
UpdateFastestTime(float) |  | 100% |   | 75% | 1 | 3 | 0 | 3 | 0 | 1 |
IncreaseTiredness() |  | 100% |  | 100% | 0 | 2 | 0 | 2 | 0 | 1 |
DecreaseTiredness() |  | 100% |  | 100% | 0 | 2 | 0 | 2 | 0 | 1 |
setStats(float, int, float, float) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
DecreaseSpeed() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getProgress(int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
static {...} |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
ResetFastestLegTime() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setTexture(Texture) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getFastestTime() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getName() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
finished() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |