| setStats(char) |  | 0% | | n/a | 1 | 1 | 7 | 7 | 1 | 1 |
| GenerateTextureFrames(char) |  | 0% |  | 0% | 2 | 2 | 5 | 5 | 1 | 1 |
| setLane(Lane[], int) |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
| ChooseBoat(char) |  | 0% | | n/a | 1 | 1 | 5 | 5 | 1 | 1 |
| applyPenalty(float) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| ChooseBoat(int) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| setTextureFrames(Texture[]) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| getX() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getY() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| setFinished(boolean) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| getHeight() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getCurrentSpeed() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getManeuverability() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getAcceleration() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getRobustness() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getDurability() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getMaxSpeed() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getTiredness() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| getPenalty() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| IncreaseSpeed() |   | 92% |   | 75% | 1 | 3 | 1 | 6 | 0 | 1 |
| AdvanceTextureFrame() |   | 91% |   | 50% | 1 | 2 | 0 | 3 | 0 | 1 |
| CheckCollisions(int) |  | 100% |   | 83% | 2 | 7 | 0 | 14 | 0 | 1 |
| Boat(float, int, int, Lane[], int, String) |  | 100% | | n/a | 0 | 1 | 0 | 22 | 0 | 1 |
| Reset() |  | 100% | | n/a | 0 | 1 | 0 | 10 | 0 | 1 |
| SteerRight() |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
| CheckIfInLane() |  | 100% |  | 100% | 0 | 3 | 0 | 2 | 0 | 1 |
| SteerLeft() |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
| MoveForward() |  | 100% |   | 50% | 1 | 2 | 0 | 6 | 0 | 1 |
| ApplyDamage(int) |  | 100% |  | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
| UpdateFastestTime(float) |  | 100% |   | 75% | 1 | 3 | 0 | 3 | 0 | 1 |
| IncreaseTiredness() |  | 100% |  | 100% | 0 | 2 | 0 | 2 | 0 | 1 |
| DecreaseTiredness() |  | 100% |  | 100% | 0 | 2 | 0 | 2 | 0 | 1 |
| setStats(float, int, float, float) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| DecreaseSpeed() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getProgress(int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| static {...} |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| ResetFastestLegTime() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| setTexture(Texture) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getFastestTime() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getName() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| finished() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |