Package com.dragonboat.game
Class MenuScreen
- java.lang.Object
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- com.dragonboat.game.MenuScreen
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- All Implemented Interfaces:
com.badlogic.gdx.Screen
public class MenuScreen extends java.lang.Object implements com.badlogic.gdx.Screen
Screen class for the Menu Screen. Allows the user to select a Boat, and shows the controls of the game. Once the user clicks within set boundaries, the game starts within GameScreen.- See Also:
GameScreen
,Screen
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Constructor Summary
Constructors Constructor Description MenuScreen(DragonBoatGame Game)
Creates an Input Processor to listen for a mouse click within set boundaries.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
dispose()
Disposes of the screen when it is no longer needed.void
hide()
void
pause()
void
render(float delta)
Rendering function for the menu screen.void
resize(int width, int height)
void
resume()
void
show()
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Constructor Detail
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MenuScreen
public MenuScreen(DragonBoatGame Game)
Creates an Input Processor to listen for a mouse click within set boundaries.- Parameters:
Game
- represents the initial state of DragonBoatGame.- See Also:
InputProcessor
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Method Detail
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render
public void render(float delta)
Rendering function for the menu screen.- Specified by:
render
in interfacecom.badlogic.gdx.Screen
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resize
public void resize(int width, int height)
- Specified by:
resize
in interfacecom.badlogic.gdx.Screen
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pause
public void pause()
- Specified by:
pause
in interfacecom.badlogic.gdx.Screen
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resume
public void resume()
- Specified by:
resume
in interfacecom.badlogic.gdx.Screen
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hide
public void hide()
- Specified by:
hide
in interfacecom.badlogic.gdx.Screen
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show
public void show()
- Specified by:
show
in interfacecom.badlogic.gdx.Screen
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dispose
public void dispose()
Disposes of the screen when it is no longer needed.- Specified by:
dispose
in interfacecom.badlogic.gdx.Screen
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